| Corporate Cultures |
|
| Measuring Up
|
|
A customer-focused casino culture doesn't happen in a
vacuum. By definition, in the gaming industry an internal
corporate culture is interdependent with the external
"customer culture." This symbiotic relationship
is a dance where the partners hold each other close, where
movement by one should be matched by complementary response
from the other.
In concrete terms, this means that the investment a casino
makes in creating a corporate culture that emphasizes
customer service should be reflected in a corresponding
improvement in customer satisfaction. Yet, in the authors'
experience, it's surprising how few gaming companies really
know what their customers' perceptions are, let alone
the changing dynamics of these perceptions over time.
For that matter, only some of the more progressive casino
companies bother to find out for certain what their employees
think and feel, either.
Few casinos have any systematic process in place for regularly
monitoring what their customers are happy or unhappy about.
For the most part, casino managements rely on hearsay,
general impressions, and instinct. In the fickle gaming
marketplace, trusting to gut feelings about what's on
the customer's mind is a good way to be fooled or misled.
Yes, there are those customer comment cards. Every casino
has them. Yet surprisingly few casinos have systems in
place to aggregate, monitor, and analyze them regularly
to identify and isolate specific issues and their causes.
In any event, customer comment cards tend to be filled
out by people at the extremes, either gushing with elation
over their experience or bitingly angry about perceived
shoddy treatment. The great mass of customers in between
rarely bothers to fill them out. Customer comment cards
are useful only to the extent that this extremism is taken
into account. The information extracted from them can
be useful as an anecdotal thermometer recording the highs
and lows of customer experience, but reveals little about
the true overall temperature at a given moment.
Moreover, what if analysis of the cards yields low customer
satisfaction ratings? How do you interpret the cause?
The "why" is usually revealed in employee research.
Many service and hospitality companies say that if they
had to forego either consumer or employee attitude research,
they would always go with the employee surveys. They reason
that, in a service business, employee attitudes (and behavior)
drive customer satisfaction — cause and effect.
A strategically planned service culture initiative should
include systematic measurement of both employee perceptions
and customer perceptions. By comparing and correlating
the two, reliable insights as to cause and effect become
apparent. If there is a statistically significant rise
in employee morale and pride that is reflected in a corresponding
rise in customer satisfaction with service, for example,
the conclusion can be drawn that investment in that aspect
of building the service culture is measuring up to customer
expectations.
"Systematic measurement" means repetition over
time. A single market research event only provides a snapshot
of attitudes and perceptions at one moment in time. By
repeating the research at intervals of six months or a
year over a period of several years, the data begins to
reveal trends and patterns. Conducting ongoing research
is especially important with regard to building a service-based
culture because the results don't necessarily show up
in one quarter. Furthermore, with the volatile and continually
changing gaming market, the environment in which one market
survey is made may be radically changed only a few months
later.
Changing employee behavior patterns takes time, more in
some places than others. Changes in customer perceptions
also take time, generally lagging the employee trends
slightly. It takes awhile for them to become aware of
improvements in service.
Ongoing monitoring need not be expensive. A well-designed
survey instrument can be a one-time investment that
is reusable over and over. The questionnaire can be
self-administered. Ongoing costs are limited to tabulation
and trends analysis.
By analyzing the market research over time, management
can see what parts of a corporate culture initiative
are resonating with the employees and customers, and
which ones aren't. Though it's no substitute for experience
and judgment, market research gives casino executives
a realistic basis for making informed decisions rather
than educated guesses. Holding a wet finger in the air
to judge which way the wind is blowing gives a broadly
general idea of the direction. However, scientific data
measures not only the precise direction at the moment
but the exact speed, range of variance, rate of change,
and probable future direction and speed.
Marketers in other industries routinely use consumer
market research to get accurate and continual feedback
on what customers like and dislike, what they want and
don't want, what they know and don't know about a product
or service. They have long understood the direct link
between customer attitudes and the company's bottom
line. Gaming, in general, has yet to embrace this fundamental
discipline on anything like a broad scale.
There are exceptions, of course. Some forward-thinking
casino executives have embraced the idea of regular
consumer attitudinal measurement and implemented ongoing
research processes. Though such information is usually
kept a well-guarded secret, it's a safe bet that these
enlightened managers sleep easier at night knowing that
whatever decisions they've made were based on fact rather
than hunches.
The long term nature of this systematic measurement
discipline makes it a hard sell to casino executives
more dazzled by the sexiness of stunning new facades
and gee-whiz entertainment attractions. Market research
isn't sexy, but it's a basic necessity to guide the
development of an effective customer-focused corporate
culture that pays off in real customer approval. The
important first step is to make the commitment to obtaining
real market intelligence. It gives the decisionmaker
the power of knowledge, of truly knowing what the situation
is.
Return to: Articles
|
 |